CVE-2026-25546
Godot MCP is vulnerable to Command Injection via unsanitized projectPath
HIGH 7.8EPSS 1.0%
Godot MCP is a Model Context Protocol (MCP) server for interacting with the Godot game engine. Prior to version 0.1.1, a command injection vulnerability in godot-mcp allows remote code execution. The executeOperation function passed user-controlled input (e.g., projectPath) directly to exec(), which spawns a shell. An attacker could inject shell metacharacters like $(command) or &calc to execute arbitrary commands with the privileges of the MCP server process. This affects any tool that accepts projectPath, including create_scene, add_node, load_sprite, and others. This issue has been patched in version 0.1.1.
- Affected
- Coding-Solo · godot-mcp
- CVSS v3.1 GITHUB
- 7.8 HIGH
CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H - EPSS
- 1.01% chance of exploitation in the next 30 days, 63rd percentile
- Published
- 2026-02-04
- Updated
- 2026-02-05
Proof-of-concept exploits (1)
Security advisories
- Coding-Solo/godot-mcp/security/advisories/GHSA-8jx2-rhfh-q928
- advisories/GHSA-8jx2-rhfh-q928
- Coding-Solo/godot-mcp/pull/67